AoeStats
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Arabia

506065879Analyzed
1v1 RM · 22d ago on Sep 12, 2026· 45m 0s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1461
+15
🇺🇸 Celts · United States
1434
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,376 9:32 23:13 38:11 ⚔ M@A into Archers
52 2,356 9:06 21:45 39:29 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,450 14,999 6,985 3,035 44,469 48,103
17,345 13,858 5,810 2,250 39,263 41,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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