AoeStats
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Socotra

504582281Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 63m 0s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Poles · Spain
994
+14
🇫🇷 Goths · France
960
+37
🇫🇷 Persians · France
862
+20
🇲🇽 Spanish · Mexico
976
-18
🇨🇱 Ethiopians · Chile
945
-16
🇫🇷 Vietnamese · France
943
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,118 11:13 21:39 39:29 ⚔ Archer Rush
33 2,056 17:09 28:41 46:48 ⚔ Tower Rush
28 1,764 11:29 18:50 44:16 ⛏ Fast Castle
21 1,354 18:00 22:13 41:28 ⚔ Drush FC
18 1,143 12:52 28:01 43:26 ⚔ M@A Rush
11 707 12:18 18:37 36:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,415 16,275 18,170 1,700 61,560 67,259
13,370 23,265 17,240 850 54,725 64,713
22,555 13,520 12,330 2,250 50,655 52,124
21,915 10,635 7,655 750 40,955 47,184
15,580 11,425 6,700 2,475 36,180 37,295
12,400 11,967 6,035 1,655 32,057 32,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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