AoeStats
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Arena

504576505Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 37m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
931
+29
🇦🇷 Bengalis · Argentina
910
+11
🇬🇧 Japanese · United Kingdom
885
+12
🇫🇷 Persians · France
848
+14
🇨🇴 Inca · Colombia
831
-13
🇳🇿 Franks · New Zealand
813
-12
🇨🇴 Bulgarians · Colombia
804
-12
🇪🇸 Spanish · Spain
777
-11
Player eAPM Actions Feudal Castle Imperial Opening
22 809 11:43 20:44 35:09 ⚔ Archer Rush
19 728 12:46 17:56 — ⛏ Fast Castle
18 674 9:43 16:31 29:10 ⛏ Fast Castle
15 553 11:06 20:03 — ⛏ Fast Castle
12 452 9:40 22:07 32:42 ⛏ Fast Castle
10 380 12:04 18:38 — ⛏ Fast Castle
10 368 11:48 21:51 — ⛏ Fast Castle
9 327 11:12 20:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,755 9,920 5,400 2,350 32,425 36,633
11,700 5,050 3,765 950 21,465 31,692
7,025 6,740 3,685 1,625 19,075 23,214
8,545 5,385 2,525 2,100 18,555 20,336
9,205 4,370 1,490 855 15,920 21,956
5,800 6,885 1,015 1,500 15,200 18,680
7,150 4,615 1,075 1,560 14,400 14,881
6,620 3,875 435 750 11,680 13,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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