AoeStats
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Oasis

510231549Analyzed
4v4 RM · 4d ago on Sep 30, 2026· 30m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Goths · Chile
1013
+7
🇺🇾 Vikings · Uruguay
940
+9
🇨🇱 Khitans · Chile
707
+17
🇨🇱 Bulgarians · Chile
633
+20
🇲🇽 Cumans · Mexico
792
-14
🇨🇳 Celts · China
771
-14
🇮🇳 Spanish · India
764
-13
🇦🇷 Hindustanis · Argentina
739
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,420 13:44 23:30 — ⚔ Scout Rush
34 1,034 11:28 18:22 — ⛏ Fast Castle
32 979 11:51 17:50 — ⛏ Fast Castle
31 933 10:12 16:56 — ⛏ Fast Castle
17 525 12:04 20:47 —
16 502 12:09 20:23 — ⛏ Fast Castle
5 167 14:06 29:08 —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
11,425 4,500 1,690 1,500 19,115 19,926
5,300 5,136 1,460 950 12,846 14,079
5,725 3,135 880 2,300 12,040 13,384
5,600 3,776 200 1,730 11,306 13,217
6,085 3,925 1,000 100 11,110 12,178
4,425 3,962 525 750 9,662 10,452
2,575 1,430 500 475 4,980 6,097
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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