AoeStats
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Arabia

509029419Analyzed
3v3 RM · 9d ago on Sep 25, 2026· 48m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
988
+14
🇦🇷 Shu · Argentina
977
+15
🇦🇷 Goths · Argentina
928
+17
🇨🇱 Goths · Chile
996
-18
🇺🇾 Italians · Uruguay
976
-16
🇨🇱 Franks · Chile
879
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,865 10:37 23:00 —
37 1,780 11:24 23:36 — ⚔ Scout Rush
33 1,608 10:35 27:01 —
29 1,419 11:45 26:30 — ⚔ Archer Rush
24 1,148 10:47 23:48 39:16 ⚔ Archer Rush
14 651 11:05 20:54 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,225 12,184 8,520 2,150 37,079 40,369
12,585 9,696 6,855 1,040 30,176 31,785
11,640 7,990 9,065 325 29,020 35,068
11,920 7,294 3,775 1,750 24,739 25,376
7,455 7,168 3,205 200 18,028 21,318
6,960 6,157 2,220 960 16,297 17,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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