AoeStats
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Highland

506296662Analyzed
4v4 RM · 21d ago on Sep 13, 2026· 21m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
991
+15
🇨🇳 Mongols · China
966
+16
🇰🇷 Britons · South Korea
958
+39
🇺🇸 Hindustanis · United States
954
+17
🇦🇷 Ethiopians · Argentina
1021
-19
🇺🇸 Persians · United States
991
-17
🇺🇸 Tupi · United States
951
-15
🇵🇪 Huns · Peru
920
-14
Player eAPM Actions Feudal Castle Imperial Opening
104 2,196 9:17 20:26 — ⚔ Scout Rush
35 750 11:51 — — ⛏ Fish Boom
31 660 11:11 18:20 — ⛏ Fast Castle
29 609 11:09 15:39 — ⛏ Fast Castle
27 565 11:45 15:26 — ⛏ Fast Castle
19 405 11:39 — — ⛏ Fish Boom
19 399 13:34 19:12 — ⛏ Fish Boom FC
12 248 12:49 19:53 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,450 3,335 910 370 9,065 9,242
4,745 3,685 530 0 8,960 9,656
3,490 4,495 245 105 8,335 10,229
3,725 3,755 200 250 7,930 9,030
3,450 2,655 250 235 6,590 7,389
3,250 2,410 200 480 6,340 7,663
3,285 2,475 250 200 6,210 6,626
2,475 1,880 165 75 4,595 6,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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