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Lombardia

509790423Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 53m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1228
+12
🇨🇳 Tupi · China
1160
+14
🇨🇳 Chinese · China
1078
+18
🇨🇳 Khmer · China
979
+22
🇺🇸 Goths · United States
1134
-17
🇻🇳 Franks · Vietnam
1125
-17
🇧🇷 Magyars · Brazil
1119
-16
🇦🇷 Chinese · Argentina
1104
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,385 9:34 21:10 41:28 ⚔ Scout Rush
42 2,238 12:32 17:33 34:25 ⛏ Fast Castle
34 1,835 11:21 17:48 39:30 ⛏ Fast Castle
31 1,686 11:37 16:38 34:00 ⛏ Fast Castle
30 1,597 11:56 16:52 29:49 ⛏ Fast Castle
20 1,050 9:59 16:26 29:48 ⛏ Fast Castle
17 909 11:47 16:33 45:15 ⛏ Fast Castle
13 701 12:53 17:54 28:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,285 11,408 16,525 4,850 73,068 77,051
35,640 15,660 12,140 950 64,390 68,693
14,085 20,443 18,230 1,500 54,258 70,299
19,440 15,228 9,935 2,580 47,183 50,275
14,790 12,627 13,365 4,650 45,432 54,448
18,545 15,964 6,020 3,420 43,949 48,744
17,260 5,971 9,845 1,800 34,876 36,212
9,430 6,862 1,915 200 18,407 26,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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