AoeStats
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Arabia

504081383Analyzed
2v2 RM · 27d ago on Sep 3, 2026· 47m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Celts · Sweden
850
+28
🇸🇪 Magyars · Sweden
794
+26
802
-15
🇩🇪 Spanish · Germany
801
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,409 11:33 20:43 38:45 ⚔ Scout Rush
25 1,179 11:54 25:06 37:31 ⚔ Scout Rush
24 1,129 10:06 20:03 37:48 ⛏ Fast Castle
18 856 10:13 25:33 39:59 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,785 11,366 9,895 4,100 51,146 59,047
15,375 11,162 7,905 2,965 37,407 41,480
15,250 11,239 3,920 2,150 32,559 38,975
12,900 6,637 5,675 1,260 26,472 36,828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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