AoeStats
← Santi86 #Loser

Highland

506090641Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 64m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Byzantines · United Kingdom
882
+15
🇬🇧 Franks · United Kingdom
859
+16
873
-16
🇵🇱 Bengalis · Poland
858
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 3,054 10:02 19:43 38:51 ⚔ FC into Archers
41 2,661 10:35 21:59 37:34 ⚔ Archer Rush
17 1,070 13:12 17:45 34:50 ⛏ Fish Boom FC
14 884 12:04 17:40 32:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,340 34,659 19,895 2,580 87,474 98,427
33,430 20,355 17,730 3,000 74,515 93,510
27,295 24,925 14,735 2,280 69,235 85,592
20,380 20,040 14,465 1,875 56,760 83,834
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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