AoeStats
← Santi86 #Loser

Yucatan

503660469Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 47m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mongols · Switzerland
896
+15
🇬🇧 Magyars · United Kingdom
870
+17
889
-16
🇵🇱 Franks · Poland
874
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,176 11:12 23:47 44:21 ⚔ M@A into Scouts
45 2,156 10:06 20:24 — ⚔ Archer Rush
44 2,103 11:41 16:32 41:27 ⛏ Fast Castle
33 1,588 12:13 18:16 37:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,320 14,015 9,080 3,000 41,415 48,354
15,815 10,360 8,975 1,700 36,850 39,158
14,675 12,620 5,210 2,800 35,305 38,753
9,940 9,066 3,065 1,725 23,796 26,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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