AoeStats
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Pilgrims

507943467Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 64m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1262
+13
🇹🇼 Britons · Taiwan
1253
+14
🇹🇼 Poles · Taiwan
1237
+14
🇹🇼 Mongols · Taiwan
1193
+16
🇷🇺 Celts · Russia
1247
-16
🇨🇦 Malay · Canada
1187
-14
🇫🇮 Japanese · Finland
1186
-14
🇨🇭 Italians · Switzerland
1179
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,468 12:44 18:21 27:40 ⛏ Fish Boom FC
31 1,989 13:38 25:37 45:17 ⛏ Fish Boom into Galleys FC
31 1,993 13:31 20:13 36:00 ⛏ Fish Boom FC
31 2,040 11:08 16:10 42:50 ⛏ Fish Boom FC into Galleys
27 1,765 11:22 29:37 44:36 ⚔ Fish Boom into Scouts
25 1,593 12:11 15:13 38:34 ⛏ Fish Boom FC
21 1,380 11:01 23:41 — ⚔ Fish Boom into Towers FC
14 887 13:04 19:54 44:50 ⛏ Fish Boom into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
32,440 27,855 14,425 7,370 82,090 105,222
35,595 17,580 17,200 4,300 74,675 75,125
16,645 29,377 15,805 5,300 67,127 86,661
22,815 30,980 6,455 1,300 61,550 72,555
19,690 24,768 10,405 3,450 58,313 61,727
22,895 18,670 9,740 1,875 53,180 71,895
15,780 17,450 13,640 1,655 48,525 67,206
10,225 6,254 3,840 1,970 22,289 24,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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