AoeStats
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Black Forest

507937093Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 5m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Britons · Slovakia
1323
+14
🇮🇹 Franks · Italy
1258
+16
🇨🇳 Mongols · China
1234
+17
🇷🇺 Persians · Russia
1212
+18
🇹🇼 Persians · Taiwan
1348
-20
1316
-18
🇨🇳 Bohemians · China
1231
-15
🇮🇳 Bengalis · India
1157
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 247 — — —
47 246 — — —
42 222 — — —
38 199 — — —
34 180 — — —
31 163 — — —
30 158 — — —
16 87 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 150 50 0 1,000 987
750 158 50 0 958 781
750 150 50 0 950 951
650 241 50 0 941 711
750 125 0 0 875 930
500 150 0 0 650 743
400 39 50 0 489 443
400 3 50 0 453 442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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