AoeStats
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Lombardia

507917169Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 10m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Byzantines · Taiwan
1333
+12
🇮🇳 Magyars · India
1318
+12
🇨🇳 Poles · China
1295
+13
🇨🇳 Tatars · China
1285
+14
🇺🇸 Persians · United States
1265
-14
🇺🇸 Saracens · United States
1251
-13
🇷🇺 Burgundians · Russia
1224
-12
🇺🇸 Magyars · United States
1219
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 557 9:29 — — ⚔ Scout Rush
48 529 9:05 — —
33 364 — — — ⚔ Drush
29 317 — — —
8 93 — — —
5 59 — — —
5 57 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,070 859 50 0 2,979 2,903
1,600 650 50 0 2,300 2,526
1,200 450 90 0 1,740 2,008
900 175 50 0 1,125 1,258
100 0 0 0 100 190
0 0 0 0 0 90
0 0 0 0 0 90
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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