AoeStats
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Lombardia

507915212Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 23m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Magyars · Vietnam
1323
+15
🇨🇳 Ethiopians · China
1308
+16
🇨🇳 Poles · China
1278
+17
🇨🇳 Tatars · China
1267
+18
🇹🇼 Magyars · Taiwan
1351
-18
1341
-18
🇺🇸 Goths · United States
1282
-16
🇷🇺 Burgundians · Russia
1238
-14
Player eAPM Actions Feudal Castle Imperial Opening
91 2,162 9:28 — — ⚔ Scout Rush
47 1,121 10:10 18:50 — ⚔ Archer Rush
43 1,020 9:27 18:17 — ⚔ Archer Rush
33 787 10:31 14:46 — ⛏ Fast Castle
31 736 9:24 — — ⚔ Scout Rush
28 665 11:33 16:43 — ⛏ Fast Castle
22 533 10:35 18:53 —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,675 3,297 1,345 650 11,967 12,462
5,585 3,678 1,000 240 10,503 10,993
4,150 4,239 1,980 0 10,369 10,817
4,985 4,200 600 200 9,985 10,591
5,515 3,205 400 345 9,465 11,343
3,625 3,697 1,975 0 9,297 9,517
5,480 3,128 350 0 8,958 11,320
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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