AoeStats
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Pilgrims

507898488Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 25m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1232
+16
🇨🇳 Burgundians · China
1232
+16
🇰🇷 Vietnamese · South Korea
1222
+16
🇹🇼 Huns · Taiwan
1194
+17
🇷🇺 Celts · Russia
1255
-17
🇫🇷 Mongols · France
1235
-18
🇲🇽 Vietnamese · Mexico
1217
-16
🇵🇪 Persians · Peru
1177
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,159 10:20 21:16 — ⚔ Fish Boom into Archers
41 1,030 11:19 — — ⚔ Fish Boom into Archers
38 942 16:37 20:44 — ⛏ Fish Boom FC
33 820 13:17 — — ⚔ Fish Boom into Skirms
26 643 9:37 18:21 — ⛏ Fish Boom into Fire Galleys FC
22 547 11:48 16:46 — ⛏ Fish Boom FC
19 478 12:11 16:32 — ⛏ Fish Boom FC
16 405 13:32 20:33 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
7,455 8,575 845 200 17,075 19,561
9,050 6,417 400 1,150 17,017 18,964
4,625 8,173 1,690 345 14,833 16,659
6,570 6,065 1,625 200 14,460 15,897
4,825 4,718 1,745 895 12,183 11,785
3,200 2,866 660 795 7,521 8,053
2,100 3,130 485 225 5,940 5,898
2,775 2,425 250 200 5,650 6,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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