AoeStats
← ZamSerg

Nomad

507890495Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 44m 33s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Persians · Russia
1229
+12
🇹🇼 Shu · Taiwan
1226
+13
🇳🇿 Aztecs · New Zealand
1183
+14
🇨🇳 Japanese · China
1161
+15
🇨🇱 Portuguese · Chile
1231
-16
🇺🇸 Italians · United States
1146
-14
🇨🇦 Franks · Canada
1116
-12
🇺🇸 Maya · United States
1100
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,371 12:56 17:55 41:01 ⚔ Fish Boom into Scouts
29 1,296 14:32 19:19 38:25 ⚔ Fish Boom FC into Archers
27 1,213 13:11 17:51 31:40 ⛏ Fish Boom FC
23 1,023 14:02 22:31 — ⛏ Fish Boom FC
21 940 15:39 26:46 — ⚔ Fish Boom into Scouts
19 855 15:46 21:43 — ⚔ Fish Boom into Archers into Skirms
17 767 13:25 20:41 39:12 ⛏ Fish Boom FC
16 715 14:07 18:31 33:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,575 15,293 12,685 2,450 53,003 55,152
18,845 15,895 9,015 1,920 45,675 48,279
14,080 17,350 9,540 3,000 43,970 44,503
R
11,975 13,826 9,865 3,900 39,566 40,993
12,200 14,785 4,350 3,735 35,070 42,994
7,075 10,266 2,425 1,350 21,116 21,796
8,980 5,689 3,330 850 18,849 23,922
6,875 7,966 885 2,820 18,546 21,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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