AoeStats
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Arena

507688408Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 19m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bengalis · Taiwan
1353
+12
🇹🇷 Mongols · Türkiye
1352
+12
🇪🇸 Saracens · Spain
1216
+18
🇹🇷 Byzantines · Türkiye
1187
+19
🇮🇹 Italians · Italy
1271
-16
🇷🇺 Jurchens · Russia
1270
-16
🇫🇷 Poles · France
1247
-15
🇷🇺 Persians · Russia
1241
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 943 10:42 14:56 — ⛏ Fast Castle
36 712 10:24 14:06 — ⛏ Fast Castle
33 668 11:25 16:19 — ⛏ Fast Castle
33 660 10:11 14:33 — ⛏ Fast Castle
23 452 10:30 15:53 — ⛏ Fast Castle
22 438 10:16 14:37 — ⛏ Fast Castle
20 400 10:56 15:29 — ⛏ Fast Castle
18 358 10:29 14:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,075 3,735 200 200 9,210 9,472
4,475 3,080 250 200 8,005 8,008
3,710 3,315 450 300 7,775 8,031
4,025 2,850 600 200 7,675 8,494
4,000 2,505 200 850 7,555 8,092
4,050 2,570 250 200 7,070 7,777
3,535 2,445 250 750 6,980 7,669
3,375 2,405 500 200 6,480 7,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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