AoeStats
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Arena

507681454Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 50m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
1170
+16
🇨🇳 Franks · China
1169
+16
🇭🇰 Mapuche · Hong Kong SAR China
1160
+16
🇨🇳 Huns · China
1127
+18
🇨🇳 Gurjaras · China
1248
-19
🇷🇺 Franks · Russia
1247
-20
🇹🇷 Byzantines · Türkiye
1102
-14
🇪🇸 Khmer · Spain
1075
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,544 10:22 14:28 31:53 ⛏ Fast Castle
44 2,231 10:20 14:13 28:02 ⛏ Fast Castle
29 1,481 11:01 15:43 34:53 ⛏ Fast Castle
27 1,373 9:18 14:59 30:46 ⛏ Fast Castle
26 1,323 11:24 16:04 32:27 ⛏ Fast Castle
24 1,206 11:40 14:21 33:07 ⚔ FC into Skirms
23 1,183 10:05 14:48 29:03 ⛏ Fast Castle
21 1,041 10:39 14:51 31:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,410 19,795 26,950 3,060 93,215 95,405
40,930 20,555 14,200 3,100 78,785 87,943
34,660 15,510 20,710 2,655 73,535 88,265
33,685 15,730 15,795 2,305 67,515 82,825
30,180 11,950 21,045 1,345 64,520 68,638
27,960 16,320 11,360 1,705 57,345 67,210
24,130 18,525 11,120 1,500 55,275 61,518
24,205 14,908 12,365 3,655 55,133 62,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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