AoeStats
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Black Forest

507676877Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 54m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1267
+13
🇬🇧 Japanese · United Kingdom
1250
+14
🇦🇹 Bengalis · Austria
1248
+14
🇷🇺 Mongols · Russia
1233
+14
🇦🇷 Persians · Argentina
1229
-15
🇮🇳 Georgians · India
1197
-14
🇨🇳 Romans · China
1193
-13
🇭🇰 Poles · Hong Kong SAR China
1173
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,418 9:52 13:32 29:02 ⛏ Fast Castle
43 2,327 10:19 14:35 32:00 ⛏ Fast Castle
42 2,272 11:31 15:02 29:36 ⛏ Fast Castle
38 2,069 12:19 16:02 32:46 ⛏ Fast Castle
35 1,909 13:14 22:44 33:37 ⛏ Fast Castle
27 1,455 10:59 20:57 33:57 ⚔ M@A into Archers
19 1,022 11:43 15:50 33:32 ⛏ Fast Castle
17 950 12:26 16:09 34:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,430 44,143 20,840 3,155 103,568 113,462
41,740 30,585 18,425 2,350 93,100 96,340
45,110 17,970 20,490 4,345 87,915 109,142
30,775 27,071 19,425 4,040 81,311 95,430
41,565 13,810 16,730 7,660 79,765 103,165
22,445 24,434 17,865 2,510 67,254 76,782
14,350 17,102 11,755 2,290 45,497 66,597
19,810 13,840 8,755 1,705 44,110 53,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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