AoeStats
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Black Forest

506305333Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 2m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1300
+14
🇲🇽 Persians · Mexico
1298
+14
🇲🇽 Spanish · Mexico
1297
+14
🇲🇽 Saracens · Mexico
1263
+15
🇲🇽 Britons · Mexico
1299
-15
🇷🇺 Jurchens · Russia
1243
-14
🇬🇹 Bengalis · Guatemala
1240
-14
1235
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 184 — — —
59 165 — — —
53 148 — — —
43 120 — — —
35 99 — — —
33 94 — — —
21 59 — — —
1 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 150 0 0 850 583
450 100 0 0 550 426
450 100 0 0 550 424
400 45 50 0 495 424
350 39 0 0 389 339
300 0 50 0 350 331
150 25 50 0 225 294
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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