AoeStats
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Black Forest

506119993Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 51m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bohemians · India
1373
+13
🇩🇪 Britons · Germany
1362
+13
🇻🇳 Celts · Vietnam
1315
+15
🇨🇳 Dravidians · China
1273
+18
🇬🇧 Saracens · United Kingdom
1341
-16
🇩🇴 Portuguese · Dominican Republic
1318
-15
🇷🇺 Armenians · Russia
1281
-14
🇳🇱 Britons · Netherlands
1278
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,274 11:28 15:46 32:16 ⛏ Fast Castle
36 1,856 11:34 15:27 30:09 ⛏ Fast Castle
34 1,727 13:30 21:19 38:39 ⛏ Fast Castle
31 1,588 10:46 14:51 28:06 ⛏ Fast Castle
25 1,271 11:36 27:25 38:02 ⚔ Towers into Archers
23 1,164 11:21 16:37 32:45 ⛏ Fast Castle
22 1,120 11:49 15:39 33:10 ⛏ Fast Castle
18 924 11:45 15:35 35:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,100 62,705 41,465 3,150 124,420 127,262
24,475 25,040 20,980 4,500 74,995 83,115
30,795 26,849 8,640 2,630 68,914 78,549
27,415 23,250 14,225 3,010 67,900 76,403
24,735 13,480 18,925 2,200 59,340 69,178
20,740 17,243 14,755 3,510 56,248 64,825
15,720 14,907 8,410 2,990 42,027 48,683
7,225 6,861 5,875 1,480 21,441 22,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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