AoeStats
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Arena

506108178Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 57m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bohemians · France
1427
+14
🇨🇳 Britons · China
1419
+15
🇹🇼 Franks · Taiwan
1413
+15
🇷🇺 Burgundians · Russia
1260
+21
🇭🇰 Mongols · Hong Kong SAR China
1416
-18
🇨🇳 Franks · China
1407
-17
🇮🇳 Britons · India
1374
-16
1336
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,850 10:44 14:37 28:54 ⛏ Fast Castle
40 2,282 11:48 15:46 34:21 ⛏ Fast Castle
32 1,837 11:08 15:10 31:53 ⛏ Fast Castle
31 1,745 10:08 15:10 30:59 ⛏ Fast Castle
30 1,685 10:07 14:13 29:39 ⛏ Fast Castle
26 1,507 10:12 15:39 28:17 ⛏ Fast Castle
26 1,498 10:27 14:39 28:04 ⛏ Fast Castle
18 1,003 11:00 15:53 31:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,280 23,775 27,545 2,150 127,750 140,851
35,075 42,055 23,460 1,600 102,190 120,427
39,505 26,810 30,710 1,965 98,990 108,728
48,430 23,522 21,810 2,385 96,147 108,463
31,230 27,951 18,175 4,305 81,661 82,580
24,925 24,545 20,290 2,150 71,910 74,802
22,555 24,885 12,380 6,625 66,445 71,655
10,450 16,190 14,030 1,850 42,520 46,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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