AoeStats
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Arena

506103513Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 39m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Turks · Hong Kong SAR China
1324
+14
🇦🇺 Franks · Australia
1312
+14
🇨🇳 Khmer · China
1249
+17
🇨🇳 Mongols · China
1226
+18
🇨🇳 Berbers · China
1300
-17
🇷🇺 Armenians · Russia
1276
-16
🇮🇳 Aztecs · India
1256
-15
🇨🇳 Huns · China
1253
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,221 10:01 14:29 27:23 ⛏ Fast Castle
29 1,140 11:15 15:35 28:44 ⛏ Fast Castle
28 1,102 10:34 14:27 30:39 ⛏ Fast Castle
28 1,096 10:56 15:06 22:07 ◆ FC into Fast Imp
22 861 11:38 15:45 32:04 ⛏ Fast Castle
21 811 12:56 16:44 — ⛏ Fast Castle
21 835 11:00 13:42 28:08 ⛏ Fast Castle
19 728 10:39 15:01 30:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,060 12,170 16,370 1,600 59,200 65,331
15,590 16,340 11,785 3,950 47,665 56,927
22,220 12,310 9,710 985 45,225 58,454
17,270 16,575 6,220 2,540 42,605 53,076
18,305 11,810 9,235 2,900 42,250 49,814
16,855 8,615 8,595 850 34,915 40,251
7,660 9,960 9,025 0 26,645 29,550
8,085 6,830 2,485 1,050 18,450 21,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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