AoeStats
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Black Forest

506091080Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 41m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Armenians · Russia
1248
+13
🇵🇱 Dravidians · Poland
1224
+14
🇦🇷 Aztecs · Argentina
1202
+15
🇨🇳 Mongols · China
1190
+16
🇬🇧 Persians · United Kingdom
1242
-16
🇬🇧 Japanese · United Kingdom
1241
-16
🇳🇱 Ethiopians · Netherlands
1140
-13
🇮🇳 Hindustanis · India
1139
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,577 11:21 19:34 36:54 ⛏ Fish Boom FC
34 1,395 12:16 18:35 32:30 ⚔ Archers FC
24 977 12:10 16:08 33:21 ⛏ Fish Boom FC
24 985 13:10 17:30 35:38 ⛏ Fast Castle
22 898 10:25 16:07 29:26 ⛏ Fast Castle
21 872 12:03 15:32 32:46 ⛏ Fast Castle
19 789 12:25 16:03 33:31 ⛏ Fast Castle
18 741 11:49 16:10 26:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,255 24,280 13,800 2,900 58,235 62,213
22,255 16,320 12,295 3,100 53,970 57,924
23,580 15,805 10,400 1,505 51,290 59,398
16,285 14,816 10,385 850 42,336 52,618
13,380 16,290 10,760 1,015 41,445 49,949
19,910 11,200 8,470 1,600 41,180 46,978
12,795 9,815 11,165 2,060 35,835 37,390
10,555 8,833 3,405 1,875 24,668 27,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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