AoeStats
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MegaRandom

506078895Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 50m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1219
+16
🇷🇺 Burgundians · Russia
1216
+16
🇨🇳 Magyars · China
1206
+17
🇨🇳 Ethiopians · China
1111
+21
🇵🇰 Khitans · Pakistan
1236
-18
🇰🇷 Ethiopians · South Korea
1229
-18
🇨🇳 Persians · China
1206
-17
🇨🇳 Maya · China
1206
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 2,622 14:46 19:03 38:01 ⚔ FC into Archers
50 2,549 9:56 22:23 40:19 ⚔ Scout Rush
48 2,424 9:53 28:28 — ⚔ Archer Rush
46 2,300 11:11 15:05 33:38 ⛏ Fast Castle
44 2,207 10:52 24:01 41:51 ⚔ Archer Rush
43 2,160 9:18 20:21 41:28 ⚔ Scout Rush
31 1,562 10:24 23:31 36:25 ⚔ Archers into Skirms
26 1,312 11:22 15:51 35:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,145 12,460 24,985 1,310 77,900 88,651
25,565 15,568 20,380 3,155 64,668 66,585
26,775 14,806 18,245 1,800 61,626 72,444
29,550 15,517 10,985 2,900 58,952 66,585
19,120 21,270 11,735 2,750 54,875 64,291
19,135 15,844 10,290 2,885 48,154 50,863
18,255 17,447 9,565 885 46,152 50,397
12,830 11,840 5,515 1,205 31,390 33,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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