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African Clearing

505976907Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 67m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
1178
+15
🇦🇷 Hindustanis · Argentina
1135
+17
🇨🇦 Mongols · Canada
1110
+18
🇦🇷 Cumans · Argentina
1090
+19
🇷🇺 Magyars · Russia
1200
-19
🇦🇺 Japanese · Australia
1193
-19
🇩🇪 Huns · Germany
1150
-17
🇮🇹 Vietnamese · Italy
1066
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,640 15:04 18:55 41:30 ⛏ Fast Castle
33 2,247 14:25 22:21 41:40 ⚔ Scout Rush
28 1,875 12:57 17:33 — ⛏ Fast Castle
28 1,884 13:10 19:43 37:09 ⛏ Fast Castle
24 1,611 13:23 18:14 50:01 ⛏ Fast Castle
21 1,413 16:40 22:33 37:15 ⛏ Fast Castle
17 1,127 15:42 27:30 61:05 ⚔ Scout Rush
13 865 14:44 24:11 40:47 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,755 17,499 28,625 2,500 89,379 95,307
37,195 22,510 14,505 3,640 77,850 86,045
27,610 28,544 14,905 5,600 76,659 108,195
23,235 24,229 16,930 4,575 68,969 69,668
16,360 24,925 7,585 3,800 52,670 58,212
14,700 11,155 4,495 1,800 32,150 32,182
13,745 11,646 2,855 2,155 30,401 32,694
7,465 5,875 3,535 2,910 19,785 22,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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