AoeStats
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Nomad

503132769Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 47m 7s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1232
+10
🇨🇳 Japanese · China
1197
+11
🇭🇰 Dravidians · Hong Kong SAR China
1192
+11
🇹🇼 Burgundians · Taiwan
1042
+18
🇷🇺 Magyars · Russia
1218
-18
🇬🇧 Vikings · United Kingdom
1114
-14
🇺🇸 Malay · United States
1017
-10
🇨🇳 Huns · China
1011
-9
Player eAPM Actions Feudal Castle Imperial Opening
36 1,679 14:50 21:18 31:55 ⛏ Fish Boom FC
27 1,254 15:00 18:53 35:59 ⛏ Fish Boom FC
25 1,181 14:36 19:36 37:49 ⛏ Fish Boom FC
21 999 16:08 22:46 38:49 ⛏ Fish Boom FC into Galleys
19 880 14:45 22:50 29:21 ⛏ Fish Boom FC into Galleys
18 842 15:20 21:01 46:44 ⛏ Fish Boom FC
17 789 14:07 20:36 — ⚔ Fish Boom into Scouts
14 658 14:56 22:13 — ⚔ Fish Boom into Galleys into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
23,275 15,095 12,145 3,555 54,070 66,048
22,820 12,125 8,095 3,010 46,050 58,269
16,425 18,785 8,030 1,950 45,190 50,444
17,610 17,940 7,015 2,015 44,580 46,740
19,035 9,620 10,085 2,650 41,390 52,346
19,900 11,310 820 600 32,630 34,643
13,785 8,359 6,265 2,035 30,444 30,660
6,215 6,650 910 3,395 17,170 21,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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