AoeStats
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Nomad

503081643Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 6m 54s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Inca · New Zealand
1330
+11
🇳🇱 Vietnamese · Netherlands
1239
+16
🇳🇿 Romans · New Zealand
1224
+16
🇳🇿 Britons · New Zealand
1208
+17
🇺🇸 Khitans · United States
1273
-17
🇹🇷 Maya · Türkiye
1236
-15
🇰🇬 Hindustanis · Kyrgyzstan
1204
-14
🇷🇺 Magyars · Russia
1204
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 475 — — — ⛏ Fish Boom
54 372 — — —
40 273 — — —
35 240 — — — ⛏ Fish Boom
25 173 — — — ⛏ Fish Boom
24 163 — — —
22 154 — — —
8 53 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,700 65 50 0 1,815 1,571
650 800 50 100 1,600 903
650 700 50 100 1,500 918
850 575 50 0 1,475 1,103
500 750 0 0 1,250 956
600 400 50 0 1,050 888
500 425 0 100 1,025 410
200 625 50 100 975 435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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