AoeStats
← MAC KING 984811

Arabia

510757903Analyzed
2v2 RM · 12h ago on Oct 2, 2026· 55m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khitans · Argentina
594
+12
🇦🇷 Inca · Argentina
444
+18
🇹🇼 Gurjaras · Taiwan
605
-19
🇳🇴 Huns · Norway
408
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,434 9:36 21:57 47:12 ⚔ Archers into Skirms
12 653 10:54 21:40 35:11
9 478 12:00 22:36 36:39 ⛏ Fast Castle
6 351 12:08 20:32 43:04

Resources

Player Food Wood Gold Stone Spent Collected
18,945 16,213 10,830 1,100 47,088 56,913
13,245 10,780 4,605 2,355 30,985 40,316
13,345 7,780 5,760 1,190 28,075 31,010
10,535 5,010 5,285 1,725 22,555 22,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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