AoeStats
← MAC KING 984811

Arabia

510751047Analyzed
2v2 RM · 15h ago on Oct 2, 2026· 47m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khitans · Argentina
582
+12
🇦🇷 Inca · Argentina
426
+18
🇯🇵 Mongols · Japan
551
-17
🇳🇴 Turks · Norway
421
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 1,024 10:38 25:47 45:26 ⚔ Archers into Skirms
11 507 9:55 23:06 36:27 ⚔ Skirmisher Rush
10 461 12:34 20:11 —
7 334 12:17 32:03 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,555 9,678 4,400 1,025 28,658 34,406
11,020 8,345 2,515 2,525 24,405 25,841
9,635 7,855 3,305 2,065 22,860 26,483
6,460 3,740 1,550 900 12,650 13,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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