AoeStats
← Cesarmusicaa

Nomad

507173055Analyzed
3v3 RM · 17d ago on Sep 17, 2026· 26m 37s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Lithuanians · Romania
699
+14
🇺🇸 Romans · United States
651
+15
🇬🇧 Magyars · United Kingdom
640
+16
🇨🇦 Huns · Canada
693
-17
🇺🇸 Franks · United States
624
-25
🇺🇸 Khmer · United States
606
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 453 14:23 — — ⛏ Fish Boom FC
12 318 19:04 — — ⚔ M@A Rush
11 291 15:59 — —
8 223 14:11 — — ⚔ Drush into Fish Boom FC
1 32 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,075 3,270 450 100 7,895 7,733
3,775 3,550 200 100 7,625 8,641
3,275 2,570 515 355 6,715 6,933
2,375 1,861 50 205 4,491 4,685
0 425 0 100 525 55
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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