AoeStats
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MegaRandom

507171988Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 5m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
794
+14
🇮🇹 Britons · Italy
732
+24
🇺🇸 Romans · United States
634
+17
🇲🇽 Koreans · Mexico
587
+18
🇦🇺 Saracens · Australia
670
-15
🇦🇷 Lithuanians · Argentina
665
-15
🇬🇧 Japanese · United Kingdom
655
-15
🇨🇱 Mapuche · Chile
648
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 243 — — —
28 160 — — —
18 101 — — —
17 96 — — —
15 88 — — —
11 63 — — —
11 61 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 600 50 200 1,200 560
400 450 0 100 950 298
250 375 50 100 775 260
250 275 0 100 625 70
200 325 0 100 625 10
300 175 0 0 475 251
0 275 0 100 375 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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