AoeStats
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Arena

510154788Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 53m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1494
+14
🇧🇪 Italians · Belgium
1477
+14
🇫🇷 Hindustanis · France
1460
+15
🇫🇷 Persians · France
1349
+19
🇹🇷 Huns · Türkiye
1505
-18
🇹🇷 Tatars · Türkiye
1476
-17
🇹🇷 Khmer · Türkiye
1404
-14
🇹🇷 Italians · Türkiye
1361
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,844 10:46 14:50 28:03 ⛏ Fast Castle
47 2,487 10:42 14:30 29:34 ⛏ Fast Castle
42 2,214 10:43 14:14 32:50 ⛏ Fast Castle
36 1,923 9:18 13:42 32:37 ⛏ Fast Castle
36 1,902 9:58 13:53 30:42 ⚔ FC into Archers
35 1,844 11:01 14:46 31:49 ⛏ Fast Castle
33 1,775 9:14 13:13 27:27 ⛏ Fast Castle
29 1,535 10:20 15:13 31:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,840 36,870 12,285 3,385 88,380 95,329
38,655 21,193 24,060 1,700 85,608 89,005
38,650 22,390 16,380 5,745 83,165 83,340
37,340 25,330 15,620 1,050 79,340 93,024
32,120 20,865 21,320 4,670 78,975 90,853
22,580 28,040 16,260 4,250 71,130 88,001
16,560 28,980 18,210 2,115 65,865 66,858
17,710 24,035 15,645 2,230 59,620 64,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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