AoeStats
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Lombardia

509951501Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 42m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
925
+14
🇪🇸 Spanish · Spain
909
+15
🇦🇷 Burgundians · Argentina
889
-14
🇦🇷 Ethiopians · Argentina
888
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,226 10:57 16:24 40:00 ⛏ Fast Castle
26 1,099 9:40 20:24 39:39 ⛏ Fast Castle
24 1,008 11:06 22:57 —
17 717 10:21 23:27 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,625 7,614 5,990 1,855 29,084 31,892
9,240 4,579 3,530 1,400 18,749 24,657
8,365 6,417 3,055 750 18,587 22,151
6,865 6,007 2,775 1,530 17,177 18,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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