AoeStats
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Oasis

509942947Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 54m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
991
+13
🇦🇷 Byzantines · Argentina
989
+13
🇪🇸 Franks · Spain
938
-13
🇪🇸 Spanish · Spain
922
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,870 9:39 20:24 43:58 ⚔ Scout Rush
23 1,278 12:11 22:06 42:25 ⚔ Scout Rush
22 1,212 9:44 21:25 40:10 ⚔ Scout Rush
19 1,030 11:25 19:10 35:19 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
27,720 12,679 13,305 1,725 55,429 66,556
19,595 14,644 13,150 2,175 49,564 51,154
18,325 9,925 16,515 1,510 46,275 51,450
19,530 8,400 9,560 2,245 39,735 51,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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