AoeStats
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Black Forest

509928247Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 37m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
922
+16
🇪🇸 Spanish · Spain
905
+17
🇩🇪 Portuguese · Germany
930
-17
🇩🇪 Goths · Germany
929
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,110 12:20 16:22 33:17 ⛏ Fast Castle
20 754 11:44 16:50 30:05 ⛏ Fast Castle
19 712 12:35 16:34 31:13 ⛏ Fast Castle
18 694 12:14 18:06 32:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,675 9,890 8,530 2,250 39,345 45,393
11,945 10,722 6,000 1,755 30,422 36,442
12,735 9,376 5,970 1,455 29,536 36,459
11,910 8,430 4,520 2,150 27,010 28,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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