AoeStats
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Arena

509915699Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 87m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
931
+16
🇪🇸 Aztecs · Spain
911
+17
🇪🇸 Britons · Spain
939
-17
🇪🇸 Spanish · Spain
921
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 3,733 11:57 18:49 38:30 ⚔ FC into Scouts
36 3,195 10:36 15:59 32:47 ⛏ Fast Castle
28 2,441 10:22 15:21 33:18 ⛏ Fast Castle
24 2,125 12:41 16:54 33:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,030 33,700 34,355 3,475 136,560 158,984
49,360 47,520 26,215 5,900 128,995 149,970
60,420 30,360 27,660 3,145 121,585 182,989
28,605 29,235 23,550 4,575 85,965 118,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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