AoeStats
← Agus Talleres 2

Arena

510469485Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 38m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1405
+10
🇦🇷 Franks · Argentina
1290
+14
🇦🇷 Persians · Argentina
1056
+23
🇺🇾 Khmer · Uruguay
1045
+25
🇨🇱 Gurjaras · Chile
1326
-21
🇺🇸 Italians · United States
1234
-18
🇨🇳 Armenians · China
1217
-17
🇮🇳 Lithuanians · India
1192
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,037 11:46 15:43 32:23 ⛏ Fast Castle
49 1,914 10:12 14:28 29:22 ⛏ Fast Castle
49 1,900 10:53 14:27 26:41 ⛏ Fast Castle
35 1,364 10:37 14:21 29:14 ⛏ Fast Castle
30 1,161 10:06 13:57 28:40 ⛏ Fast Castle
28 1,101 9:43 13:46 28:37 ⛏ Fast Castle
21 831 13:04 16:09 28:54 ⛏ Fast Castle
20 794 10:14 16:09 27:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,945 20,070 7,910 3,080 49,005 53,556
13,120 13,445 8,765 2,930 38,260 49,134
21,485 7,995 6,680 1,600 37,760 41,433
17,955 7,110 10,160 850 36,075 40,393
15,780 10,435 5,300 2,250 33,765 38,537
16,715 8,445 5,520 1,655 32,335 35,492
12,635 8,205 6,980 1,300 29,120 30,923
8,530 7,531 3,395 690 20,146 26,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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