AoeStats
← Agus Talleres 2

Arabia

510254461Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 47m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Gurjaras · Australia
1441
+14
🇧🇷 Ethiopians · Brazil
1438
+14
🇦🇷 Magyars · Argentina
1390
+15
🇲🇽 Berbers · Mexico
1463
-18
🇲🇽 Ethiopians · Mexico
1386
-14
🇨🇴 Britons · Colombia
1307
-11
Player eAPM Actions Feudal Castle Imperial Opening
60 2,866 8:39 24:28 43:00 ⚔ Archer Rush
50 2,379 8:58 24:37 46:54 ⚔ Scout Rush
41 1,956 8:54 22:19 42:55 ⚔ Scout Rush
38 1,809 8:57 25:58 — ⚔ Archer Rush
31 1,493 9:51 35:39 — ⚔ Scouts into Skirms
28 1,356 9:29 25:20 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,030 10,515 10,425 950 42,920 45,560
18,040 11,116 9,025 500 38,681 41,987
11,250 13,675 11,640 1,500 38,065 45,906
10,410 11,340 5,060 1,725 28,535 34,623
11,860 9,678 2,060 3,440 27,038 28,543
5,460 6,868 3,620 860 16,808 16,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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