AoeStats
← Agus Talleres 2

Arena

510066693Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 34m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1371
+4
🇺🇸 Hindustanis · United States
1173
+8
🇹🇼 Khmer · Taiwan
1107
+10
🇬🇧 Magyars · United Kingdom
1042
-8
🇦🇺 Spanish · Australia
1009
-7
🇺🇾 Aztecs · Uruguay
993
-7
Player eAPM Actions Feudal Castle Imperial Opening
29 991 10:12 14:41 — ⛏ Fast Castle
29 989 10:18 16:05 — ⛏ Fast Castle
28 946 9:27 22:06 — ⚔ Towers into Scouts
28 942 10:53 14:29 — ⛏ Fast Castle
25 852 9:34 13:27 — ⛏ Fast Castle
24 834 10:58 14:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,585 6,380 3,945 750 22,660 26,459
10,025 6,650 2,825 1,500 21,000 25,712
9,075 5,865 2,860 1,515 19,315 21,123
7,435 5,370 3,205 995 17,005 21,037
8,540 4,565 2,280 1,400 16,785 19,071
7,755 5,465 400 1,325 14,945 15,830
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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