AoeStats
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Scandinavia

510302533Analyzed
1v1 RM · 12h ago on Sep 30, 2026· 38m 4s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇪 Persians · United Arab Emirates
1399
+15
🇬🇧 Lithuanians · United Kingdom
1370
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,873 10:20 17:33 — ⛏ Fish Boom into Fire Galleys FC
43 1,621 10:20 16:07 36:45 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,435 8,808 6,855 750 29,848 29,862
9,480 8,977 3,715 770 22,942 23,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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