AoeStats
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MegaRandom

508505407Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 93m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
560
+19
🇩🇪 Chinese · Germany
558
+19
🇮🇹 Turks · Italy
585
-17
🇦🇷 Britons · Argentina
575
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 2,367 13:17 32:18 49:04 ⚔ Drush into Towers into Archers
21 1,966 16:44 38:30 — ⚔ Towers into Archers
16 1,448 14:29 26:26 58:45 ⛏ Fast Castle
14 1,298 25:37 64:42 76:58 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,990 33,695 15,050 4,550 79,285 81,411
20,920 22,694 10,235 5,355 59,204 62,171
9,580 14,241 10,730 2,840 37,391 42,178
11,925 7,395 2,675 4,700 26,695 27,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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