AoeStats
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Nomad

508303835Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 28m 37s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vikings · Spain
598
+15
🇪🇸 Spanish · Spain
506
+19
🇮🇹 Turks · Italy
603
-18
🇺🇸 Slavs · United States
546
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 497 13:19 26:18 —
17 482 14:05 — —
15 432 16:42 — — ⛏ Fish Boom
10 281 16:30 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
5,825 3,250 1,305 100 10,480 10,422
5,625 3,080 770 230 9,705 10,375
2,205 1,855 0 475 4,535 5,335
1,850 1,720 50 100 3,720 4,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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