AoeStats
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Black Forest

507890632Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 60m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
643
+9
🇦🇺 Romans · Australia
427
+18
🇮🇩 Britons · Indonesia
374
+19
🇺🇸 Slavs · United States
513
-17
🇨🇱 Japanese · Chile
484
-16
🇫🇷 Italians · France
403
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,037 13:00 19:52 34:18 ⛏ Fast Castle
26 1,595 14:10 25:35 43:18 ⛏ Fast Castle
11 636 12:58 18:27 32:55 ⛏ Fast Castle
10 586 11:51 26:21 47:54 ⚔ Archer Rush
7 435 11:44 28:46 —
5 287 14:19 33:37 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,040 15,686 13,060 4,110 56,896 81,454
16,245 15,706 12,320 1,000 45,271 60,696
14,170 11,834 5,410 2,250 33,664 43,796
11,995 13,412 5,020 905 31,332 34,090
8,945 6,250 4,170 1,400 20,765 24,462
4,800 3,472 1,460 720 10,452 12,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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