AoeStats
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Fortress

510170919Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 45m 43s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Poles · Türkiye
1146
+12
🇹🇷 Khmer · Türkiye
1120
+13
🇹🇷 Slavs · Türkiye
1004
+18
🇹🇷 Jurchens · Türkiye
950
+20
🇩🇪 Turks · Germany
1080
-17
🇹🇷 Hindustanis · Türkiye
1049
-16
🇹🇷 Shu · Türkiye
1039
-15
1024
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,629 8:05 14:32 32:10 ⛏ Fast Castle
25 1,157 8:25 13:02 24:59 ⛏ Fast Castle
24 1,085 8:04 15:23 37:55 ⛏ Fast Castle
24 1,119 8:11 12:49 20:41 ⛏ Fast Castle
23 1,056 7:35 15:09 28:05 ⛏ Fast Castle
20 926 7:05 11:47 27:57 ⛏ Fast Castle
14 661 8:58 13:18 23:31 ⛏ Fast Castle
11 496 8:04 14:09 30:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,495 24,650 13,045 2,570 63,760 73,722
21,940 11,795 22,480 955 57,170 60,059
24,955 16,655 12,815 1,500 55,925 65,095
26,245 14,840 11,475 1,140 53,700 58,820
22,670 16,070 13,490 1,450 53,680 63,480
18,565 9,760 8,225 2,475 39,025 54,985
15,605 6,170 10,540 1,505 33,820 44,092
13,685 7,115 6,635 750 28,185 29,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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