AoeStats
← romeo63

Black Forest

510160775Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 46m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1074
+14
🇲🇽 Turks · Mexico
1073
+14
🇦🇹 Goths · Austria
1071
+14
🇮🇹 Celts · Italy
1031
+15
🇹🇷 Hindustanis · Türkiye
1139
-19
🇹🇷 Byzantines · Türkiye
1018
-14
🇹🇷 Teutons · Türkiye
962
-12
🇹🇷 Britons · Türkiye
961
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,365 11:37 16:56 33:21 ⛏ Fish Boom FC
35 1,609 12:01 22:21 35:17 ⛏ Fish Boom FC
31 1,446 11:55 17:04 23:31 ◆ FC into Fast Imp
28 1,310 11:21 17:03 29:42 ⛏ Fish Boom FC
22 1,036 12:03 16:31 35:19 ⛏ Fast Castle
20 932 13:54 18:11 34:20 ⛏ Fast Castle
15 713 12:59 21:04 39:47 ⛏ Fast Castle
11 490 11:18 17:02 32:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,470 22,920 12,100 850 71,340 82,189
28,690 16,965 20,170 2,050 67,875 76,933
30,805 19,735 10,510 3,860 64,910 76,267
20,710 21,734 15,595 490 58,529 66,085
19,630 21,654 9,495 1,945 52,724 60,779
19,770 12,675 12,025 940 45,410 51,132
9,425 9,744 2,910 735 22,814 27,465
11,715 6,608 3,675 810 22,808 30,259
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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