AoeStats
← romeo63

Black Forest

510154019Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 45m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Persians · South Africa
1115
+13
🇺🇸 Ethiopians · United States
1066
+14
🇹🇼 Portuguese · Taiwan
1064
+15
🇹🇼 Franks · Taiwan
1060
+15
🇹🇷 Khmer · Türkiye
1158
-19
🇹🇷 Italians · Türkiye
1032
-14
🇹🇷 Teutons · Türkiye
974
-12
🇹🇷 Franks · Türkiye
973
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,593 11:15 18:43 28:14 ⛏ Fast Castle
29 1,327 11:13 17:25 30:56 ⛏ Fast Castle
27 1,217 11:12 15:20 29:15 ⛏ Fast Castle
26 1,188 11:00 18:20 28:11 ⛏ Fast Castle
24 1,084 11:22 16:08 29:38 ⛏ Fast Castle
18 814 10:34 19:27 28:00 ⛏ Fast Castle
16 753 10:43 14:37 29:49 ⛏ Fast Castle
10 466 12:30 17:55 30:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,350 14,460 18,585 4,200 83,595 89,254
26,860 31,250 11,180 1,000 70,290 76,913
27,825 21,040 16,795 1,750 67,410 74,643
24,780 12,210 19,770 1,400 58,160 65,296
27,120 22,094 5,475 980 55,669 73,312
20,325 21,292 10,690 1,700 54,007 60,141
13,915 15,761 9,635 2,350 41,661 44,497
16,695 13,237 8,305 3,375 41,612 53,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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