AoeStats
← romeo63

Nomad

510145891Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 49m 52s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
1145
+13
🇹🇷 Vietnamese · Türkiye
1013
+19
🇹🇷 Dravidians · Türkiye
953
+21
🇹🇷 Vikings · Türkiye
952
+21
🇬🇷 Goths · Greece
1088
-19
🇬🇧 Huns · United Kingdom
1071
-19
🇳🇴 Poles · Norway
1067
-18
🇩🇪 Burgundians · Germany
1057
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 1,648 18:28 24:27 38:50 ⛏ Fish Boom FC
33 1,632 15:22 22:37 — ⛏ Fish Boom FC
25 1,256 15:23 21:03 44:41 ⚔ Fish Boom FC into Scouts
25 1,247 13:57 23:10 47:16 ⛏ Fish Boom FC
25 1,266 13:25 18:40 27:53 ⛏ Fish Boom FC
22 1,101 15:36 20:43 — ⚔ Fish Boom into Towers FC
19 924 14:15 22:19 — ⛏ Fast Castle
11 540 14:10 19:00 — ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
22,215 18,160 5,560 4,425 50,360 60,984
16,915 15,530 12,885 3,100 48,430 51,735
16,290 11,613 9,635 100 37,638 44,822
16,290 11,322 3,025 1,800 32,437 32,953
12,105 7,970 4,215 2,550 26,840 27,610
7,405 11,925 5,210 2,055 26,595 28,320
13,560 7,469 1,965 1,590 24,584 24,645
8,790 10,076 1,900 2,870 23,636 25,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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