AoeStats
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Fortress

510045941Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 3m 8s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
954
+13
🇨🇱 Magyars · Chile
916
+15
🇺🇸 Mapuche · United States
864
+17
🇧🇪 Burgundians · Belgium
849
+39
🇻🇳 Mongols · Vietnam
901
-16
🇨🇳 Malians · China
893
-16
🇮🇩 Portuguese · Indonesia
881
-15
🇨🇳 Gurjaras · China
867
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 95 — — —
30 95 — — —
29 90 — — —
25 79 — — —
20 63 — — —
19 59 — — —
12 39 — — —
11 36 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 60 0 0 1,010 877
800 100 50 0 950 1,120
550 350 0 0 900 714
450 275 50 0 775 540
400 200 50 0 650 620
200 200 50 0 450 406
200 200 0 0 400 504
150 200 0 0 350 499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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