AoeStats
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Socotra

506677761Analyzed
2v2 RM · 18d ago on Sep 14, 2026· 34m 36s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
734
+21
🇨🇳 Huns · China
734
+21
🇩🇪 Cumans · Germany
647
-12
🇩🇪 Vikings · Germany
601
-11
Player eAPM Actions Feudal Castle Imperial Opening
94 3,268 10:08 26:37 — ⚔ Scout Rush
34 1,184 13:47 30:33 — ⚔ Archers into Skirms
28 962 12:59 — — ⚔ Scouts into Archers
19 673 18:30 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,350 5,755 1,960 0 16,065 17,853
4,025 5,980 2,055 0 12,060 15,654
5,805 4,335 610 750 11,500 12,484
6,045 3,510 665 0 10,220 14,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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